In the guerrilla camps, it’s also an opportunity for players to see their fully personalized character, from their backpack to their clothes. Players will also be able to see their character customizations in these story moments. It was instantly as if there were more connections to Dani’s journey around the world, more connection to the epic story in Yara. In the cutscenes, the third person is something the team tried early on, and it was surprisingly smooth. To summarize, it’s about better highlighting Dani Rojas, hero / heroine of this opus, and not just in quiet moments: Navid Khavari, narrative director of Far Cry 6, explained this shift in perspective in an interview with GameSpot. Pure first-person franchise since 2004, it will however change its style at certain times of the adventure, fans have indeed noticed some third-person passages in the video of gameplay. A few days ago, Ubisoft finally presented gameplay de Far Cry 6, expected at the end of the year on computers and home consoles.